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WIZARDRY V 5: HEART OF THE MAELSTROM (SUPER NINTENDO SNES)

WIZARDRY V 5: HEART OF THE MAELSTROM (SUPER NINTENDO SNES)

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After the Orb of L'Kbreth is used to bring peace to the land of Llylgamyn, a new threat emerges in the region. Strange malevolent energies have been spotted beneath the Temple of the Sages. These energies - called "Maelstrom" by locals - can be sealed by a person known as the Gatekeeper. Unfortunately, the latter was imprisoned by a mysterious power or a person only called SORN. A group of brave adventurers seek out High Priest G'bli Gedook, the Keeper of the Orb of L'Kbreth, who explains to them that they must free the Keeper and ultimately defeat the evil within it.

Wizardry V: Heart of the Maelstrom returns to the gameplay concept of the series' first three installments, ditching the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom team created and equipped in the game's only city. Although visually very similar to their predecessors, the game's dungeon is no longer limited to a square layout. Several tweaks have been applied to the gameplay system, including range rating for all weapons (allowing back row attacks), a bigger role for the Rogue class (which can now hide in the shadows, backstab enemies and open locks), etc.

The game is more puzzle-oriented than previous entries, requiring the player to obtain a greater amount of crucial items required for its completion. This is the first installment in the series with friendly NPCs that can be encountered in the dungeon and interacted with by typing keywords. Also for the first time, the game allows - but does not require - to import characters from a previous storyline.
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