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WINGS OF FURY Game Boy Color (GBC)
WINGS OF FURY Game Boy Color (GBC)
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Wings of Fury is a scrolling shooter game, with some combat flight simulator elements, originally developed for the Apple II by Steve Waldo and published in 1987 by Broderbund. The player assumes the role of a pilot of an American F6F Hellcat aircraft aboard the USS Wasp in the Pacific during World War II. It was also released in 1989 for the X68000 and in 1990 for the Amstrad CPC, Commodore 64, Amiga, and MS-DOS compatible operating systems. A Game Boy Color version was released in 1999.
The game is a side-scrolling shooter set across several World War II missions. In each mission, the player must protect an aircraft carrier from attacking Japanese aircraft. The goal is to defeat the Japanese by destroying enemy bunkers, guns, and barracks on a series of islands and killing enemy soldiers with bombs or machine guns. The weapons used to achieve these objectives, in addition to machine guns, are a limited number of bombs, rockets, and torpedoes. In some missions, the player must also sink Japanese ships, such as destroyers, battleships, and aircraft carriers. The player has a limited amount of fuel and ammunition, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by damage accumulated from enemy fire or by crashing into the terrain.
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