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WE LOVE KATAMARI GREATEST HITS (PLAYSTATION 2 PS2)
WE LOVE KATAMARI GREATEST HITS (PLAYSTATION 2 PS2)
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After the success of Katamari Damacy, the King of all Cosmos and his son, the Prince, gained some notoriety. To keep all the fans happy, the prince is once again sent to Earth to roll up some stuff with a katamari (a bunch of stuff); this time he answers fan requests as to what should be rolled up!
The gameplay is the same as in Katamari Damacy; using both analog sticks you can push the katamari. When the katamari passes over a small enough object, it sticks, causing the katamari to grow larger. As the katamari grows, you will be able to wrap larger and larger objects. There are a variety of different goals that need to be completed; some tasks will have you rolling as much as possible within a time limit, others may have you rolling a fixed number of items as fast as possible, and sometimes certain items need to be avoided. Most missions take place in a large setting: like a series of rooms, an open park, and even entire cities. Special settings require the prince to roll up clouds to bring the sun back, or collect lights for a young man to study.
When the katamari rolls, it can pick up almost anything; umbrellas, desks, erasers, pencils, batteries, plants, beach balls, kettles, fences, assorted animals, people, buildings, trees, mountains, cars and more. Between levels there are shortened scenes providing a story about the Prince and King of all Cosmos. All missions start from the grassland, a central place where animals and humans call for help. The prince can choose to accept the mission or seek something else. At the end, the prince returns to the king, and the katamari is sent into space as a planet, or as stardust when there is already a better or larger planet available.
At the end of the game, the prince is transported to the cosmos to roll up all the planets and finally roll up the sun. In the meadow, players can view gifts, leaderboards, collections and change general options or save/restore a game. The game features all new unusual songs as well as a new two player mode. The visuals are very bright, with unusual characters and conversations.
The gameplay is the same as in Katamari Damacy; using both analog sticks you can push the katamari. When the katamari passes over a small enough object, it sticks, causing the katamari to grow larger. As the katamari grows, you will be able to wrap larger and larger objects. There are a variety of different goals that need to be completed; some tasks will have you rolling as much as possible within a time limit, others may have you rolling a fixed number of items as fast as possible, and sometimes certain items need to be avoided. Most missions take place in a large setting: like a series of rooms, an open park, and even entire cities. Special settings require the prince to roll up clouds to bring the sun back, or collect lights for a young man to study.
When the katamari rolls, it can pick up almost anything; umbrellas, desks, erasers, pencils, batteries, plants, beach balls, kettles, fences, assorted animals, people, buildings, trees, mountains, cars and more. Between levels there are shortened scenes providing a story about the Prince and King of all Cosmos. All missions start from the grassland, a central place where animals and humans call for help. The prince can choose to accept the mission or seek something else. At the end, the prince returns to the king, and the katamari is sent into space as a planet, or as stardust when there is already a better or larger planet available.
At the end of the game, the prince is transported to the cosmos to roll up all the planets and finally roll up the sun. In the meadow, players can view gifts, leaderboards, collections and change general options or save/restore a game. The game features all new unusual songs as well as a new two player mode. The visuals are very bright, with unusual characters and conversations.
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