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THE LEGEND OF ZELDA A LINK TO THE PAST PLAYER'S CHOICE EN BOITE GAME BOY ADVANCE GBA

THE LEGEND OF ZELDA A LINK TO THE PAST PLAYER'S CHOICE EN BOITE GAME BOY ADVANCE GBA

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A Link to the Past was re-released for the Game Boy Advance in 2002 in North America and in 2003 in other territories as part of The Legend of Zelda: A Link to the Past and Four Swords, a collaborative development effort between Nintendo and Capcom. The port of A Link to the Past contains minor changes from the original, including the addition of vocal grunts and other sound effects taken from Ocarina of Time and Majora's Mask. Four Swords is a multi-player adventure that interacts with the single-player adventure. Achievements can be transferred between the two; for example, if the player learns a new sword technique, it is available in both modes. By completing Four Swords, a new dungeon called the Palace of Four Swords is unlocked in A Link to the Past . In Four Swords, dungeons are randomly generated and are affected by the number of players. If only two players are active, the game ensures that all generated puzzles do not need a third or fourth player to solve. The plot of Four Swords revolves around the wind mage Vaati, who escapes from the Four Sword he is locked in and captures Princess Zelda to marry her. Link uses the Four Sword to create three copies of himself and saves Zelda, trapping Vaati in the sword once more. At the time of its release, the story of Four Swords was considered the oldest tale in the series timeline.
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