SUPER MARIO 64 NINTENDO 64 N64
SUPER MARIO 64 NINTENDO 64 N64
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Super Mario 64 (Sūpā Mario Rokujūyon?) is a platform game developed by Nintendo Entertainment Analysis and Development under the direction of Shigeru Miyamoto and published by Nintendo for the Nintendo 64. It was released in Japan and the United States in 1996 and then in Europe and Australia in 1997. Episode of the Super Mario series, it is one of the games available at the launch of the console.
It is the first game in the series entirely in real-time 3D and as such offers complete freedom of movement, large open levels, and polygonal 3D in contrast to the 2D sprites of previous Mario. It also retains many elements of the gameplay and universe from previous installments.
It is the first game in the series entirely in real-time 3D and as such offers complete freedom of movement, large open levels, and polygonal 3D in contrast to the 2D sprites of previous Mario. It also retains many elements of the gameplay and universe from previous installments.