RPM RADICAL PSYCHO MACHINE RACING SUPER NINTENDO SNES
RPM RADICAL PSYCHO MACHINE RACING SUPER NINTENDO SNES
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RPM Racing was preceded by RC from Rareware. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, the latter being the biggest influence. It is a precursor to Rock 'n Roll Racing, which was made by the same developer.
Combat, obstacles and traction on non-flat tracks play an important role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 tiers of tires, motors, shocks, and armor.
There are Full Race Season, Single Race, and Custom Track modes. In 1-player games, the 2nd player is replaced by one of 8 AI opponents who are each associated with their own vehicle. There are 128 tracks in total in this game.
Combat, obstacles and traction on non-flat tracks play an important role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 tiers of tires, motors, shocks, and armor.
There are Full Race Season, Single Race, and Custom Track modes. In 1-player games, the 2nd player is replaced by one of 8 AI opponents who are each associated with their own vehicle. There are 128 tracks in total in this game.