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RING OF RED PLAYSTATION 2 PS2
RING OF RED PLAYSTATION 2 PS2
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Ring of Red is a turn-based strategy game set in an alternate Japan after World War II. Players take on the role of members of the Southern Japanese Army who are set to search for a stolen AFW. During battles, mechs are moved into position on a grid-based map and can engage different enemy units or occupy specific points. As turns are taken, time passes, shifting the battlefield between day and night times as well as different weather effects. All of these affect weapon accuracy as well as the types of abilities that can be used. The battles end when the objectives are achieved on both sides.
Putting a spin on the turn-based genre, Ring of Red features turn-based movement with real-time combat. When two AFWs engage on the battle grid, players are taken into a real-time battle where they have a limited time to engage before supply is needed. Here the AFW is seen in 3rd person and can be moved forward and backward and receive orders. The AFW uses a steam cannon that must be pressurized before firing, targeting either an enemy AFW or an enemy support crew. Accuracy continuously increases in aim mode, and the player can then issue a fire command, which launches an attack with the current accuracy displayed on screen. Additionally, AFWs can engage in close combat if they are close enough, punching each other. Each AFW pilot also has their own unique stats and special abilities, which can only be used once per battle, and can be summoned at any time. AFWs also feature unique stats, divided into four types: Standard, Light, 4-Leg (Heavy), and Anti-AFW.
Putting a spin on the turn-based genre, Ring of Red features turn-based movement with real-time combat. When two AFWs engage on the battle grid, players are taken into a real-time battle where they have a limited time to engage before supply is needed. Here the AFW is seen in 3rd person and can be moved forward and backward and receive orders. The AFW uses a steam cannon that must be pressurized before firing, targeting either an enemy AFW or an enemy support crew. Accuracy continuously increases in aim mode, and the player can then issue a fire command, which launches an attack with the current accuracy displayed on screen. Additionally, AFWs can engage in close combat if they are close enough, punching each other. Each AFW pilot also has their own unique stats and special abilities, which can only be used once per battle, and can be summoned at any time. AFWs also feature unique stats, divided into four types: Standard, Light, 4-Leg (Heavy), and Anti-AFW.
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