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Q*bert atari 2600
Q*bert atari 2600
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Q*bert /ˈkjuːbərt/ is an arcade game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level of the game is to change each cube of a pyramid into a target color by making Q*bert, the character on the screen, jump above the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
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