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PRINCE OF PERSIA (SEGA GENESIS SG)

PRINCE OF PERSIA (SEGA GENESIS SG)

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Prince of Persia is a 2D platformer that is generally considered an ancestor of the cinematic platformer genre. Rather than following the more common jumping and running mechanics, it focuses on careful progression through fairly complex levels, emphasizing vulnerability and the survival aspect of the protagonist. The rotoscoping technique is used to give more realism to the animation of the movements of the characters.

The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (like stepping on pressure plates to lift the portcullis), and engage in sword fights with the guards. The player character has an infinite number of lives, but must restart at the start of a level each time they die, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro, a changed set of graphics, and four new levels.
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