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PERSONA 5 PLAYSTATION 4 PS4

PERSONA 5 PLAYSTATION 4 PS4

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Inside a casino, during one of their heists, the group known as the Phantom Thieves of Hearts are cornered by the police. Unable to escape, the leader of the group (the game's protagonist) is taken into custody and interrogated. So he begins to tell his story. After defending a woman from being harassed by a powerful politician, the 16-year-old protagonist is charged with assault and placed on probation, resulting in expulsion from his school. Following this, the protagonist is transferred to Shujin Academy in Tokyo, forced to live in a café called Café Leblanc, under the supervision of a friend of his parents, Sojiro Sakura. After going to school and making a few friends, this is where the story really begins.

Persona 5, like its predecessors Persona 3 and Persona 4, runs for an entire school year and features both social simulator and dungeon crawler elements. During the day, the player must attend classes and can choose to spend his free time doing various side activities, such as playing sports, fishing, exercising at the gym, watching TV, going to the movies, hanging out with friends, participate. time jobs and so on. There is a new game mechanic, the Confidant system, which is akin to the Social Link system present in previous games, the sole purpose of which is to increase interaction with other characters and build relationships. The stronger the bonds with others, the stronger the benefits (usually tied to the Personas themselves). This time around, and in reference to older entries in the Shin Megami Tensei franchise, Personas are obtained through the negotiation system, where player characters speak with the demons being fought and attempt to persuade them to join the party, through several possibilities of dialogues. Players can also request money or items from the creature instead. The Persona fusion system is still in place, allowing the player to create more powerful Personas by fusing existing ones, in the Velvet Room. Personas are obtained by visiting palaces, the dungeons in this game, which are physical areas formed by the desires of corrupted individuals. Unlike previous entries, these dungeons are not procedurally generated, thus having the same layout each time they are visited. Guns, which have limited ammo, also return from the first Persona game.

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