OUT OF THIS WORLD (SEGA GENESIS SG)
OUT OF THIS WORLD (SEGA GENESIS SG)
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Out of This World combines shooting, platforming, and puzzle-solving elements. The game is divided into stages; some of them are simple and can only be accessed once, while others are connected to each other, forming a larger environment. Exploration and problem solving are preferred. Many levels include challenges not seen in previous ones. Tasks can involve environmental puzzles, timed sequences, precise jumps, and combat.
Typically, enemies are defeated using an energy gun found at an early stage. The usual function of the gun is to fire energy projectiles. By pressing and holding the fire button, the player can activate an energy shield that shields Lester from regular attacks, allowing him to fire safely until he evaporates. Finally, holding the fire button even longer causes the gun to create powerful explosions that can disrupt shields. Most enemies are equipped with similar weapons and are able to perform the same actions as Lester. Fighting enemies therefore requires the tactical use of regular attacks, shields and bombs, as well as learning enemy patterns.
Each level is accessed by typing in a code which the player learns after completing the level. If Lester dies, the level must be restarted. There is no on-screen interface or in-game dialogue. Vector graphics are used to create the game's environments and animated cutscenes.
Typically, enemies are defeated using an energy gun found at an early stage. The usual function of the gun is to fire energy projectiles. By pressing and holding the fire button, the player can activate an energy shield that shields Lester from regular attacks, allowing him to fire safely until he evaporates. Finally, holding the fire button even longer causes the gun to create powerful explosions that can disrupt shields. Most enemies are equipped with similar weapons and are able to perform the same actions as Lester. Fighting enemies therefore requires the tactical use of regular attacks, shields and bombs, as well as learning enemy patterns.
Each level is accessed by typing in a code which the player learns after completing the level. If Lester dies, the level must be restarted. There is no on-screen interface or in-game dialogue. Vector graphics are used to create the game's environments and animated cutscenes.