METAL GEAR SOLID PORTABLE OPS (PORTABLE PLAYSTATION PSP)
METAL GEAR SOLID PORTABLE OPS (PORTABLE PLAYSTATION PSP)
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Metal Gear Solid: Portable Ops is the first true Metal Gear game on PSP, unlike the previous two Metal Gear Ac!d games with turn-based strategy gameplay.
It's been six years since the events of Snake Eater. Snake was captured and imprisoned in an abandoned missile silo in Colombia, and this time without support. At least not at first. With the help of a fellow inmate, Snake escapes and the game really begins.
Portable Ops is a classic Metal Gear game in almost every way. The controls will be familiar to anyone who has played previous console entries in the series. Snake can peek around corners, sneak behind guards...they even took over CQC (Close Quarters Combat) from Snake Eater.
What really sets Portable Ops apart (besides being on PSP) is the pacing and some changes to the game mechanics. The game takes place in missions, specific to certain areas. Most areas aren't that big, which sometimes means seeing "Mission Complete" in just a few minutes. The ability to play through the game in segments really lends itself to the portable format. If you only have five minutes, pick a quick mission, knock it out, save, and you're done. Being able to return to each area whenever you want to get more supplies means that even after your mission is complete, you'll come back.
It's been six years since the events of Snake Eater. Snake was captured and imprisoned in an abandoned missile silo in Colombia, and this time without support. At least not at first. With the help of a fellow inmate, Snake escapes and the game really begins.
Portable Ops is a classic Metal Gear game in almost every way. The controls will be familiar to anyone who has played previous console entries in the series. Snake can peek around corners, sneak behind guards...they even took over CQC (Close Quarters Combat) from Snake Eater.
What really sets Portable Ops apart (besides being on PSP) is the pacing and some changes to the game mechanics. The game takes place in missions, specific to certain areas. Most areas aren't that big, which sometimes means seeing "Mission Complete" in just a few minutes. The ability to play through the game in segments really lends itself to the portable format. If you only have five minutes, pick a quick mission, knock it out, save, and you're done. Being able to return to each area whenever you want to get more supplies means that even after your mission is complete, you'll come back.