MARKO SEGA GENESIS SG
MARKO SEGA GENESIS SG
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Colonel Brown, the evil owner of a toy factory, has created a substance that can turn humans and animals into mutated monsters. When Marko's football comes in contact with the substance, it gains magical powers, giving Marko the power to stop Colonel Brown.
Marko now has to fight his way through many platforming levels filled with enemies and obstacles. Using his magic ball, he can perform various moves and attacks. He can kill his enemies with different kicks, headbutts or even bicycle kicks and also use his ball as a trampoline.
The SNES version features two additional moves for Marko (the ability to balance on the ball and a different method of returning it to him), but they don't have a big impact on gameplay. The gameplay is remarkably similar to Soccer Kid.
Marko now has to fight his way through many platforming levels filled with enemies and obstacles. Using his magic ball, he can perform various moves and attacks. He can kill his enemies with different kicks, headbutts or even bicycle kicks and also use his ball as a trampoline.
The SNES version features two additional moves for Marko (the ability to balance on the ball and a different method of returning it to him), but they don't have a big impact on gameplay. The gameplay is remarkably similar to Soccer Kid.