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FINAL FANTASY IV 4 ADVANCE IN BOX (GAME BOY ADVANCE GBA)

FINAL FANTASY IV 4 ADVANCE IN BOX (GAME BOY ADVANCE GBA)

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The fourth entry in the Final Fantasy series was released as Final Fantasy II in the West, as the second and third games were not released there at the time. The game is a Japanese-style RPG with top-down world map navigation, auto-leveling, and random encounters with enemies.

The game introduces a system called ATB (active-time battle). While combat is turn-based at its heart, the game does not end when the player enters the combat menu. Enemies continue to act in real time regardless of the actions of the party controlled by the player. Participants' turns are calculated based on their agility rating. each character controlled by the player has a special bar that gradually fills up; said character can act when the bar is full.

Unlike all previous Final Fantasy games, the fourth installment does not allow the player to customize character abilities and classes. Each character belongs to a specific well-defined class: dragon, white mage, black mage, summoner, ninja, etc. Each of these classes has special abilities or distinct magic spells. New abilities are learned automatically when a character reaches a predetermined level. Characters join and leave the party depending on the events of the game's plot. The active party consists of up to five fighters.

The PlayStation version adds a new rendered intro and ending.
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