FIFA SOCCER 06 (NINTENDO GAMECUBE NGC)
FIFA SOCCER 06 (NINTENDO GAMECUBE NGC)
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Featuring an all-new engine (replacing the one used in five titles since FIFA 2003), FIFA 06 features new controls and gameplay, the most noticeable being more animations and more detailed ball and ball physics and animation. of the player, removal of the unpopular Off the Ball Controls implemented in their 2004 version, and redesign of the free kick interface so that it is no longer obvious whether the player has decided on a shot on goal or a pass to an attacker. Also new is the concept of "Team Chemistry" which affects how a team plays collectively.
With 26 leagues from 19 countries, 29 real stadiums and more than 10,000 players with data for the 2005-06 seasons, as well as international teams, the game has retained the "Create a player" function as well as the many management options intact from previous versions. Career mode, the 15-year-long climb to the top of the game, offers new options such as referrals (which will only accept good results), player contracts and more weight on player morale: a demoralized player (usually due to not playing or possible influence of random events) is more likely to underperform as well as push "Team Chemistry" values down and may turn down contract renewal attempts , leaving on a free transfer.
Although there are still many unlockables in the game (mostly third kits), the way to earn points has changed. Instead of earning points by completing tasks (from entering the EA Trax or creating a player to win the Champions League or completing a career), the player has over 100 scenarios to run through in five difficulty levels .
With 26 leagues from 19 countries, 29 real stadiums and more than 10,000 players with data for the 2005-06 seasons, as well as international teams, the game has retained the "Create a player" function as well as the many management options intact from previous versions. Career mode, the 15-year-long climb to the top of the game, offers new options such as referrals (which will only accept good results), player contracts and more weight on player morale: a demoralized player (usually due to not playing or possible influence of random events) is more likely to underperform as well as push "Team Chemistry" values down and may turn down contract renewal attempts , leaving on a free transfer.
Although there are still many unlockables in the game (mostly third kits), the way to earn points has changed. Instead of earning points by completing tasks (from entering the EA Trax or creating a player to win the Champions League or completing a career), the player has over 100 scenarios to run through in five difficulty levels .