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CHRONO CROSS GREATEST HITS (PLAYSTATION PS1)

CHRONO CROSS GREATEST HITS (PLAYSTATION PS1)

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Serge is a young boy from a fishing village. One day, while he is walking by the sea with his sweetheart, Serge suddenly disappears. He regains his senses a few moments later. Everything seems as before, but when Serge visits his native village, no one recognizes him. He learns from people that he has been dead for ten years. Serge begins to realize that he is now in a parallel world. His first and only wish is to find a way home, but to do so he must understand what caused the existence of parallel words, allowing inter-dimensional travel. His quest will also reveal to him the truth about his own existence.

Chrono Cross is a Japanese-style role-playing game and sequel to Chrono Trigger. The game's story is not directly related to that of its predecessor, although there are subplots and characters that reference it. Combat in the game is turn-based; like Chrono Trigger, the game has no random battles and enemies are always visible on screen. During battles, Serge and his party members can perform three types of attacks: weak, medium, and strong, which tend to miss more frequently but deal more damage. Actions in combat deplete a certain amount of stamina, which recovers as other characters act. There are also no character levels in the game: instead, characters have their stats increased directly after each battle.

All magic spells, character-specific tech attacks, and consumables are grouped into six elements, which are divided into three pairs with opposing properties. Each character and enemy controlled by the player has an innate element, which enhances the potency of spells ranked below when used by said character, but also weakens their resistance to the opposing element. Battlegrounds can also be marked with a particular element, granting bonuses to attacks based on it and reducing damage done by the opponent. Player-controlled characters have differently shaped grids that allow the player to assign purchased or found items to them. When the character participates in a battle, the allocated items act as equipped spells and can be cast until their quantity is exhausted.

Although most of the plot progression is linear, there are several sub-quests that do not need to be completed to reach the endgame. The game features many recruitable characters (up to 45 , though not all of them can be recruited in a single playthrough), multiple different endings, and the ability to replay the game with stats and items from the previous playthrough.
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