BREAKDOWN (XBOX)
BREAKDOWN (XBOX)
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A vast underground complex has been discovered in Japan. Unexpectedly, an entire race of creatures, known as the T'lan, have been found there, guided by a mysterious being called Nexus. The humans have built a research facility near the underground complex, called Site Zero, and have sent soldiers to protect the researchers and ensure that the fragile peace between the humans and T'lan will last. As Derrick Cole wakes up in a recovery center near Site Zero, he can't remember anything from his past. Apparently, he was injected with T'langen, a fluid extracted from T'lan, which has unexpected effects on the human organism. As the war between the humans and the T'lan begins, Derrick must first find a way to escape, with both sides hostile to him, unaware of the role he will play in the future of both races.
Breakdown is a first-person action game. Although Derrick can use firearms, it's not entirely an FPS; much of the game's combat relies on melee moves and combos that Derrick learns, turning the game into a "first-person fighter". An unusual feature of the game is the completely physical interaction with the environment, which strives to be realistic. In order to force Derrick to pick up ammo, operate an item, eat food to restore health, etc., the player must physically move the controller, mimicking the corresponding real-life movements.
Breakdown is a first-person action game. Although Derrick can use firearms, it's not entirely an FPS; much of the game's combat relies on melee moves and combos that Derrick learns, turning the game into a "first-person fighter". An unusual feature of the game is the completely physical interaction with the environment, which strives to be realistic. In order to force Derrick to pick up ammo, operate an item, eat food to restore health, etc., the player must physically move the controller, mimicking the corresponding real-life movements.