ALONE IN THE DARK: THE NEW NIGHTMARE GAME BOY COLOR GBC
ALONE IN THE DARK: THE NEW NIGHTMARE GAME BOY COLOR GBC
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Edward Carnby, paranormal private investigator, is back. His best friend, Charles Fiske, was found dead near Shadow Island, a mysterious island near Maine. It is his duty to resume the investigation and discover the secrets of Shadow Island. The game takes place in the surroundings of a dark mansion. The game attempts to import most of the gameplay mechanics from its console/Windows sibling: most of the time is spent exploring the game world (screens with changing camera perspective), collecting items and using them to solve puzzles.
Besides the obvious technical changes due to the limited power of the Game Boy Color system, there are two important differences: There is no choice of characters, and if the player is attacked (most often on predefined points, in some random areas) the game switches to another game mode. The perspective is somewhere between isometric and top-down, and the player must kill approaching enemies - he can turn in eight directions and must aim in the general direction. Consistent with previous entries in this series, ammo is scarce.
Besides the obvious technical changes due to the limited power of the Game Boy Color system, there are two important differences: There is no choice of characters, and if the player is attacked (most often on predefined points, in some random areas) the game switches to another game mode. The perspective is somewhere between isometric and top-down, and the player must kill approaching enemies - he can turn in eight directions and must aim in the general direction. Consistent with previous entries in this series, ammo is scarce.