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AIR CONFLICTS: SECRET WARS (XBOX 360 X360)

AIR CONFLICTS: SECRET WARS (XBOX 360 X360)

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The player is Dee Dee, a skilled female pilot who begins by smuggling whiskey to desperate Allied forces, but after a few wrong turns ends up helping in the fight against the Axis armies. The campaign spans from 1941 to 1945 and takes him to locations in Africa and Europe. While the story primarily focuses on World War II, during some flashback missions that tell the story of his father, several World War I missions will also need to be completed. During World War II missions, the player earns points by destroying any type of enemy targets, even if they are not part of the mission. These can be used to purchase upgrades such as aircraft stamina, agility, or leadership.

By playing campaign missions, new planes of British, German or Russian origin are unlocked. Missions vary in nature and include escorting and protecting enemy bombers, protecting ground troops and helping them advance, conducting dogfights, eliminating key ground installations, smuggling weapons and parts smuggling, dropping off paratroopers, bombing enemy tanks and infantry, etc. The main types of weapons are machine guns, bombs and rockets. Rockets are unguided and can take a lot of luck to hit enemy aircraft, but ground targets are much easier to hit. Depending on the aircraft type, only a certain number of bombs and rockets will be available, although they will slowly replenish after use. By holding down the fire button, the bomb or rocket's camera can be activated to see if the target has been hit, although the sound of the explosion itself should also be an indicator. Fighter-bombers and bombers also have a rear machine gun, which is not very effective, but will allow the player to fend off enemy aircraft trying to sneak up from behind or to the side.

The game can be played from behind or in 1st person, the latter either from the nose of the plane or from the cockpit. Apart from the campaign, there is also a quick mission selection, which allows the player to choose the type of combat, the location and, in some cases, the weather.

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