PUZZNIC (NINTENDO NES)
PUZZNIC (NINTENDO NES)
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The challenge of each level of Puzznic is to set up a selection of blocks in such a way as to eliminate them all, by making them come into contact with blocks of the same design. You control a crosshair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.
There are many complications in terms of solving the levels. Moving platforms, meaning you have to move a block at a particular time, or in a particular order, to prevent them from getting stuck. In some situations there is an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, so one move will result in a piece with two others and the immediate deletion of the three. You'll also encounter blocks positioned on suspended platforms in space, and gaps in level layouts meaning that a certain number of blocks must be in place to make a certain movement possible (by forming a stack, for example). ).
The game structure is slightly unusual, as after completing each batch of four levels, you have two sets of levels to choose from - you progress through an expanding level matrix, meaning there are two sets to level 2, three at level 3, four at level 4, and so on. This means there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time or making a bad move and leaving an impossible position) lose one of your three lives.
There are many complications in terms of solving the levels. Moving platforms, meaning you have to move a block at a particular time, or in a particular order, to prevent them from getting stuck. In some situations there is an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, so one move will result in a piece with two others and the immediate deletion of the three. You'll also encounter blocks positioned on suspended platforms in space, and gaps in level layouts meaning that a certain number of blocks must be in place to make a certain movement possible (by forming a stack, for example). ).
The game structure is slightly unusual, as after completing each batch of four levels, you have two sets of levels to choose from - you progress through an expanding level matrix, meaning there are two sets to level 2, three at level 3, four at level 4, and so on. This means there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time or making a bad move and leaving an impossible position) lose one of your three lives.