GRANDIA (PS1 PLAYSTATION)
GRANDIA (PS1 PLAYSTATION)
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The ancient Angelou civilization ceased to exist centuries ago, and technology in the world is developing rapidly. General Baal, leader of Garlyle's militaristic forces, organizes an excavation of ancient ruins, apparently for philanthropic reasons. Meanwhile, Justin, a young boy from nearby Parm, decides to investigate the ruins in search of the Spirit Stone, an artifact that once belonged to his missing father. A mysterious holographic image tells him that he must travel to distant lands to discover the stone's true power, and he embarks without hesitation on the most dangerous adventure of his life.
Grandia is a Japanese-style role-playing game. Characters are represented by 2D sprites that move on 3D backgrounds in towns and dungeons. The game uses anime-style cutscenes to advance the story. Combat is initiated by coming into contact with on-screen enemies, rather than through Random Battles. Battles take place in pseudo-real time, using an "IP gauge" to determine when a character springs into action. Hitting at the right time or with the right ability can even delay or cancel an enemy's turn.
Characters in the game progress gradually as they gain experience points for killing monsters. Characters also gain experience based on the weapon (e.g. sword, mace, whip, etc.) or magic (e.g. fire, water, etc.) they use, empowering their spells and learning new things through continued use. There are a large number of spells, weapons, and other items to use throughout the game.
Grandia is a Japanese-style role-playing game. Characters are represented by 2D sprites that move on 3D backgrounds in towns and dungeons. The game uses anime-style cutscenes to advance the story. Combat is initiated by coming into contact with on-screen enemies, rather than through Random Battles. Battles take place in pseudo-real time, using an "IP gauge" to determine when a character springs into action. Hitting at the right time or with the right ability can even delay or cancel an enemy's turn.
Characters in the game progress gradually as they gain experience points for killing monsters. Characters also gain experience based on the weapon (e.g. sword, mace, whip, etc.) or magic (e.g. fire, water, etc.) they use, empowering their spells and learning new things through continued use. There are a large number of spells, weapons, and other items to use throughout the game.